Software that holds up under audit.

Luc Interactive builds financial technology, tax software, and AI systems for teams that cannot afford a wrong number. I also build games, which is where the same engineering discipline gets to have some fun.

Practice areas

  • Custom software development
  • AI consulting
  • Entertainment development

Company facts

Financial technology

Core specialty

Tax software

Deepest domain

Registered LLC

United States

Direct

You work with the engineer

Three ways I can help

Most engagements start as one of these and grow into another. The same person writes the code and sits in the meeting.

Custom software development

I build systems where correctness matters and where the rules change often. Tax law and financial reporting are the hardest version of that problem, so that is where most of my experience sits. If your team is running a critical process out of a spreadsheet held together by one person, that is a good first conversation.

  • Financial systems and reporting tools
  • Tax calculation and filing workflows
  • Internal tools that replace spreadsheets
  • APIs, integrations, and data pipelines

AI consulting

Most AI projects that fail were never a model problem. They were a workflow problem with a model bolted on. I start by finding out what the process actually does today, then work out whether a model belongs in it at all. When one does, the work is mostly in the parts nobody demos: evaluation, cost control, and what happens when the model is wrong.

  • Workflow review before any model gets picked
  • Document extraction and classification
  • Retrieval over your own documents
  • Evaluation, cost limits, and fallbacks

Entertainment development

Games are where I test ideas that would be too risky in a regulated product. The constraints are familiar: hard performance budgets, real-time state, and players who will find every edge case you did not. I take on gameplay and systems work, internal tooling, and prototypes that exist to answer one specific question before you commit a year to it.

  • Gameplay and systems programming
  • Tools and pipelines for small teams
  • Prototypes built to answer one question
  • Shipping and post-launch support

How a project runs

Short version: small pieces, working software early, and no surprises on the invoice.

  1. Scope call

    A free conversation about the problem, the constraints, and the deadline. You leave with an honest answer about whether I am the right fit.

  2. Written plan

    A short document that names what gets built, what gets left out, what it costs, and when each piece lands. Any change to it is a conversation, not a silent drift.

  3. Working software

    You get something you can run in weeks, not quarters. Each milestone is reviewable, and the tests that protect it ship with it.

  4. Handover

    Documentation, a deployment path your team can run, and a real conversation about what will break first. Support after launch is available and scoped separately.

Tools I reach for

Chosen per project. None of these are a religion.

Application

  • TypeScript and Node.js
  • Python
  • React and server-rendered front ends
  • PostgreSQL and relational modelling
  • C# and C++ for game work

AI and data

  • Provider-agnostic model integration
  • Retrieval over private document sets
  • Evaluation harnesses and regression suites
  • Batch extraction and reconciliation
  • Cost and latency budgets per workflow

Delivery

  • Docker and reproducible environments
  • CI pipelines with real test gates
  • Infrastructure as code
  • Structured logging and alerting
  • Backups you have actually restored

Games

Entertainment work runs on the same footing as client work. I build small, playable systems rather than pitches, and I am happy to talk about prototypes, tools, or an unfinished idea that needs a second opinion from someone who ships.

Currently

In development. Details when there is something real to show.

Have a project worth building properly?

Tell me what you are trying to ship. I will tell you whether I am the right person for it.

hello@lucinteractive.com